Friday, December 4, 2009
Sunday, November 15, 2009
Saturday, October 31, 2009
Sunday, October 18, 2009
Sunday, October 4, 2009
Sunday, June 21, 2009
Don your 3d glasses!
You need a pair of these!
My first pass at stereoscopic imagery. Not the greatest images, but at least the effect is working.
Saturday, June 13, 2009
The Very Bad Wolf
Tuesday, June 9, 2009
Wednesday, June 3, 2009
Monday, June 1, 2009
Saturday, May 30, 2009
More breaking.
Saturday, May 23, 2009
Break time 2
Sunday, May 10, 2009
Webs
I took an old, pretty boring project I did for class a while ago and tried to bring it back to life using a spider and some webs. Because spiders and webs can make anything look cool. But then I realized I had never actually tried doing webs. Much testing/cursing ensued, and here's the first pass.
Each web in the shot has its own shader as I'm trying to figure out which is heading in the right direction...but they're all a bit cartoony right now. . And I need to show those roots some more love as they're a little on the plastic side.
Monday, May 4, 2009
Done! ...sort of
-Based on the badass painting "Dirt and Blood" by Brom. bromart.com
Done for now, anyway. There's a couple of things that I feel need to be fixed before I can call it.
But for where it's at now I'm pretty happy with the results. The colors are pretty off right now, though. Can't wait to do a real render with mental ray; til then Zbrush screenshots and turntables will do.
Thursday, April 30, 2009
Different update
An update on a different project. A few posts down I showed some shots of this street scene and said I would completely re-work the lighting, and here's what I have so far. I basically deleted every single light in the original scene and just started from scratch. I'm also playing with glow effects and some depth of field on the camera to help add to the soft, sort of dreamy-ish look I'm going for.
Tuesday, April 28, 2009
Tuesday, April 21, 2009
Progress
Thursday, April 9, 2009
Coat and hands start
So when I started sculpting the hand I realized that this dude has impossibly long fingers. I debated whether or not I should make them more anatomically correct, but decided that I should just remain faithful to the original painting and keep the stylization; I mean a floating vampire isn't exactly realistic to begin with. And if Brom painted it that way, then dammit that's good enough for me.
Sunday, April 5, 2009
Sculpting start
Friday, April 3, 2009
Friday, March 20, 2009
and more projects
Someone wanted to see some closer-up shots of the cabin scene.
Still needs work, but I'm letting it sit for now while I spend more time on these other projects..
Modeling/texturing done by yours truly with lighting courtesy of my friend Brian. Though I definitely think his lighting is awesome, I'll be re-working it and taking it in a slightly different direction in order to show more of the models I'll be adding.
In the meantime, I'm also chippin away at a character model.
Based on this fantastic painting by Brom called "Dirt and Blood".
I'm working on recreating this entire piece in 3d, down to the falling leaves. So far I've got an almost sort-of-completed base mesh.
His coat still needs a top collar as well as buttons, and his pants, hands and shoes need more work. And then he needs a face, which I may just completely end up doing in Zbrush.
Still needs work, but I'm letting it sit for now while I spend more time on these other projects..
Modeling/texturing done by yours truly with lighting courtesy of my friend Brian. Though I definitely think his lighting is awesome, I'll be re-working it and taking it in a slightly different direction in order to show more of the models I'll be adding.
In the meantime, I'm also chippin away at a character model.
Based on this fantastic painting by Brom called "Dirt and Blood".
I'm working on recreating this entire piece in 3d, down to the falling leaves. So far I've got an almost sort-of-completed base mesh.
His coat still needs a top collar as well as buttons, and his pants, hands and shoes need more work. And then he needs a face, which I may just completely end up doing in Zbrush.
Saturday, March 14, 2009
More progress
Tuesday, March 10, 2009
Progress
Saturday, February 28, 2009
First CG update
My first 3d post for this blog is a couple of early renders of a stylized cabin scene I'm currently working on. Modeling is about 75% done, with a lot more BG trees/scenery to be added. No real textures/lights yet.
I tried to create a tree that had some life/character to it, like it's sort of sizing up the cabin ready to pounce...which it will if I get time to animate this scene (the tree is rigged.)
Monday, February 23, 2009
Monday, February 16, 2009
Descartes a la charcoal
Another piece that I'll never see again thanks to that flooding incident I mentioned in the last post. Although I'm not 100% sure it was part of the big, wet stack of work I had to throw away, I have no idea where else it could've ended up since I haven't been able to find it anywhere.
I gave him a slightly different expression than what he has in the reference I used.
His hair looks too rushed and glumpy, his nose too flat and his eyes are little floaty, but I'm alright with it.
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